AI Insights · Timothy · October 2022
Top 5 Puzzle Games on iOS in Europe Q3 2022
Discover the performance trends of the top 5 puzzle games on iOS in Europe during Q3 2022, including weekly downloads, revenue, and active users.
Puzzle Game Performance on iOS in Europe for Q3 2022
During the third quarter of 2022, the top 5 puzzle games on the iOS platform in Europe showcased varied trends in downloads, revenue, and active users. Here’s a breakdown of their performance:
Woodoku - Wood Block Puzzles from Tripledot Studios saw a significant fluctuation in weekly downloads, starting strong with 113K in the last week of June and peaking at 186K in mid-July. However, it experienced a steady decline towards the end of the quarter, hitting 56K by the end of September. The game maintained a high number of weekly active users, starting at 727K and reaching a peak of 947K in late August, before stabilizing around 913K by the end of September.
Sudoku.com - Number Games by Easybrain Ltd showed a gradual decline in weekly downloads, beginning at 97K in late June and dropping to 63K by the end of September. Despite the drop in downloads, the game’s weekly revenue saw a modest increase, starting at approximately $2K and peaking at $3.1K in early August. Weekly active users fluctuated, starting at 994K and reaching a peak of 1.1M in early July, before settling around 896K by the end of the quarter.
Brain Test: Tricky Puzzles from UNICO STUDIO experienced a consistent increase in weekly revenue, beginning at $3K and peaking at around $4.2K in late August. The weekly downloads for the game showed a similar upward trend, starting at 66K and peaking at 99K in early August, before stabilizing around 73K by the end of the quarter. Active users also increased, starting at 336K and peaking at 424K in early August, before leveling off at 346K by the end of September.
Words of Wonders: Crossword by Fugo exhibited a relatively stable performance in weekly revenue, maintaining figures around $15K to $17K throughout the quarter. Weekly downloads saw a slight decline, starting at 73K in late June and ending at 71K in late September. The game’s active users began at 1.2M and experienced a gradual decline, reaching 995K by the end of September.
Parking Jam 3D from Popcore GmbH showed an interesting trend with an increase in weekly downloads mid-quarter, peaking at 108K in early August, and then declining to 60K by the end of September. Weekly revenue also saw fluctuations, starting at $1.6K and peaking at $2.6K in early August. The number of active users followed a similar pattern, peaking at 290K in early August and then stabilizing around 213K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.